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[C++/Python] C ++] Monsters disappear soon after the killing - default range (10s)

VegaS™

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Hello, probably many of you, you say that is the advantage of this change. Well of course help change little lag against atentatiei especially some dungeons that are hundreds of phones, greatly help to run it in a more rapid.

So to change the seconds extinction of a monster after you ve kill them, the normal range of approx. 10 sec, enter in:


char_battle.cpp

looking function:

You need to reply to this in order to see this content.

and to change course change the seconds extinction, number 10, where red is bold, with how many seconds you want, preferably as 1 second, the very best.

You need to reply to this in order to see this content.
You need to reply to this in order to see this content.
 

imalone

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Hello, probably many of you, you say that is the advantage of this change. Well of course help change little lag against atentatiei especially some dungeons that are hundreds of phones, greatly help to run it in a more rapid.

So to change the seconds extinction of a monster after you ve kill them, the normal range of approx. 10 sec, enter in:




looking function:

[Hidden content]

and to change course change the seconds extinction, number 10, where red is bold, with how many seconds you want, preferably as 1 second, the very best.

[Hidden content][Hidden content]
 
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